Where Can I Change My Hunter Art Montster Hunter Where Can I Change My Hunter Art Monster Hunter
This is a Guide to Switch Skills, a new characteristic in Monster Hunter Rise (MHRise). If you want to know more than well-nigh all switch skills for each weapon, new silkbind attacks and how to unlock them, read on!
Switch Skills is a new mechanic introduced in Monster Hunter Rise (MH Ascension) that allows yous to customize your Hunter'due south silkbind attacks and regular attacks. These tin can exist inverse on the fly, even mid-hunt!
Switch Skills that can be switched out includes two (2) regular moves and one (one) Silkbind Set on. Use these to your advantage when out on hunts!
You can switch out ii (2) regular moves per weapon. Switching regular moves can drastically change your playstyle considering of the combo changes and then keep this in mind!
For Silkbind Set on switching, merely one (one) of the 2 Silkbind attacks are swappable. Y'all as well cannot choose which one to take out - the Switch Skill is set for a certain Silkbind attack.
Overstate
The game gives yous options to bandy in 3 (3) types of skills, each with its own choices - Switch one to iii gives y'all 2 choices each. This gives the hunter a whopping 8 skill combinations per weapon!
Description | |
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Switch ane | Swap Regular Move 1 |
Switch 2 | Bandy Regular Motility two |
Switch 3 | Bandy Silkbind Move |
You are given 2 choices of skills to swap per skill type . Skills reserved for Switch Skill Slot 1 volition only be swappable to other Switch Slot 1skill and then on. Keep this in mind when y'all build your combos!
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Yous tin change Switch Skills anywhere that has an item box. These places are as follows:
Your Room | Buddy Plaza |
Training Area | Gathering Hub |
Hub Prep Area | In Steelworks well-nigh Hinoa |
Inside your Camp Tent |
Switch Skills won't exist bachelor at the offset of the game and demand to be unlocked during the story. Just talk to Primary Utsushi when his prompt appears in your Map!
Unlock Weather condition | |
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First Set | Reach Hamlet Quest ★three or Hub Quest ★2 and so talk to Master Utsushi. |
Second Set | Create or upgrade a full of eight unique weapons of the aforementioned weapon type. |
Third Gear up | Gear up of quests unlocked from Hub ★4 and higher. |
Quest Types and List of Quests
This is a listing of all Switch Skills that volition be unlocked after finishing the ★three Urgent Quest, Feathered Frenzy. Talk to Master Utsushi after you have finished this Urgent Quest. He will requite you the Switch Skills for all fourteen (14) weapons.
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Tackle Original Skill | Guard Tackle Switch Skill |
A shoulder thrust that withstands all attacks. Keeps you from faltering or falling when attacked, making information technology useful for standing your ground while charging. | A forrard-dashing attack using the apartment side of the blade. More than cumbersome that your standard tackle, just strong and allows you to guard. |
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Soaring Kicking Original Skill | Silkbind Sakura Slash Switch Skill |
A quick Wirebug-induced jump kick. A missed kick ends the attack with a single slash, while a successful kick can exist followed with either a Plunging Thrust or a Spirit Helm Breaker. Wirebug Gauge Recovery Speed: Medium | A cyclone-like attack, dashing past the target with a Wirebug. Increases the Spirit Approximate by 1. Wirebug Guess Recovery Speed: Dull |
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Advancing Slash Original Skill | Sliding Slash Switch Skill |
A fatigued attack where you lot perform a downward slash while stepping forward. Negates stagger and knockbacks. | A sliding attack that slashes the target twice. Loftier reach just no ability to plough. Allows for follow up jumping assault. |
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Demon Flurry Rush Original Skill | Demon Flight Switch Skill |
A spinning multi-hit attack performed on the ground. Just available when Demon or Archdemon Way is active. | An attack performed by slamming down both blades. A successful hit vaults you into the air, slicing your target as yous spin upwardly. Effective against monsters with weakpoints high above. |
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Dash Attack Original Skill | Shield Charge Switch Skill |
A charging set on using the Lance. Continue to speed up subsequently a certain amount of fourth dimension. | A charging attack with the shield up. Can only nuance for a limited amount of time while fending off attacks with the shield. Crashing into a monster deals shield-based blunt harm. |
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Hail Cutter Original Skill | Ground Splitter Switch Skill |
Uses a Wirebug to launch you upwards performing a Ascent Slash going upwardly and an Overhead Nail going down. Can reload in midair that reduces Wyvern's Fire cooldown. Wirebug Guess Recovery Speed: Fast | Scrapes the ground while slashing upwards. Increases crush, Wyrmstake Shot, and Wyvern Burn down impairment temporarily. Wirebug Approximate Recovery Speed: Slow |
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Silkbind Spinning Bludgeon Original Skill | Dash Breaker Switch Skill |
A spinning attack using a Wirebug. Moves along an arc pattern similar a midair spinning attack on slopes, merely is just every bit effective on flat terrain. Wirebug Gauge Recovery Speed: Fast | Forward blitz using Wirebugs. Enemy attack harm is negated while launching forward! Wirebug Gauge Recovery Speed: Fast |
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Tune Mode: Performance Original Skill | Melody Fashion: Echo Switch Skill |
An action that affects invigorating melodies. 2 attacks of the same note in a row generates a tune effect. Press zR to heave your own abilities. A manner focused on combat. | An action that affects invigorating melodies. Generates a tune upshot from the Staff using zR, while boosting your own abilities. A mode focused on applying various tune furnishings. |
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Invincible Gambit Original Skill | Soaring Wyvern Blade Switch Skill |
A Wirebug technique to surge forward and dish out three strikes. Yous are impervious to knockdowns during the process making this useful in a pinch. Wirebug Approximate Recovery Speed: Medium | Launches you in the air while ending with a Forward Slash in midair. If Forward Slash connects, an explosion occurs. Wirebug Recovery Speed: Medium |
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Condensed Element Slash Original Skill | Condensed Spinning Slash Switch Skill |
While charging, elemental free energy gathers on the sword and strengthens it. Damage dealt past the sword is increased. Reinforcing the sword requires the shield to exist elementally additional. | Activates the Element Regeneration arrangement while charging. The shield rotates and acts equally a spinning saw blade. Switches the weapon to Axe fashion and turns energy into phials. |
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Tornado Slash Original Skill | Tetraseal Slash Switch Skill |
Performed subsequently a bludgeoning attack, using the unabridged body to swing the weapon. With Red Extract loaded, perform a Leaping Slash and press A. | Delivers four strikes on the spot. One of the attacks is hit with the handle's seal, which can lure in Powder Kinsects. With Carmine Extract loaded, perform a Leaping Slash and printing A. |
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Fanning Vault Original Skill | Fanning Maneuver Switch Skill |
A jumping activity using Wirebugs. Shots tin be fired while in midair. Yous can too burn down Wyvernblasts while airborne. Wirebug Judge Recovery Speed: Fast | Uses wirebug as a level to quickly flank left or right. Increases assail power temporarily. Wirebug Gauge Recovery Speed: Fast |
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Mech-Wyvernsnipe Original Skill | Healing Mech-Wyvernsnipe Switch Skill |
Fires a specialized shot, unlike depending on the weapon. Has its own judge, and replenishes over time. | Fires a specialized shot, unlike depending on the weapon. Has its own gauge, and replenishes over time. Regular Wyvernheart and Wyvernsnipe deals less damage merely can heal the hunter. |
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Charging Sidestep Original Skill | Dodgebolt Switch Skill |
Evasive skill that covers a lot of footing. Raises your charge level while dodging, and controls the direction of dodge using the left analog stick. | Spinning evade that doubles as an attack. Making information technology a most-miss can fill up the charge level considerably. Allows you to move forward, backwards, left, or correct. |
The 2nd set of Switch Skills is unlocked past crafting or upgrading different weapons of the same weapon type. From our testing, it seems that this set of Switch Skills is unlocked after crafting or upgrading 8 (viii) times. Take notation, this needs to be unlocked per weapon.
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Hunting Edge Original Skill | Adamant Charged Slash Switch Skill |
Flies up using a Wirebug for a hefty Roundslash. It the set on connects, the hunter bounces up and transitions straight to the next Charged Slash attack. Wirebug Guess Recovery Speed: Fast | Uses a Wirebug to dash forward, and deliver a Strong Charged Slash. Has knockback protection as you lot dash forth. Wirebug Gauge Recovery Speed: Medium |
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Step Slash Original Skill | Fatigued Double Slash Switch Skill |
A top-downwardly slash while moving forrad. The sword takes a vertical path from top to bottom that allows you to hit whatsoever target up high. | A drawn attack that unleashes two attacks in a row. You can absorb attacks while moving frontward and this move can be comboed with R to go direct to Spirit Blade II! |
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Hard Basher Philharmonic Original Skill | Drill Slash Combo Switch Skill |
A derivative of the Shield Slam that converts Shield Bash to a Hard Fustigate. Basically an assault using cipher but a shield. A direct hitting to the head may stun the target. | A derivative of the Shield Slam that converts Thrust to a Drill Slash. Basically a multi-hitting attack with bang-up potential when combined with an elemental weapon. |
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Demon Mode Original Skill | Feral Demon Mode Switch Skill |
While active, your stamina gradually decreases while your set on and evasion change, resisting any knockback. Motion speed increases dramatically, allowing you to roam the field like a strength of nature. | A more than offernsive verson of Demon mode. You lot switch to an attack-focused opinion, dealing slashing attacks when dodging. |
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Guard Original Skill | Insta-Block Switch Skill |
Your regular cake using a shield. Can be used to blot incoming attacks. | Swings your shield in an arch to parry attacks. Time your guard merely before a monster hits you lot to follow-up with a Cross Slash. Great for countering correct after blocking. |
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Charged Shelling Original Skill | Blast Nuance Switch Skill |
Shelling assault from the Gunlance. Unleashes a fortified shot only needs fourth dimension to charge up before firing. | Uses recoil to travel far. Aims the Gunlance backwards then launches forward to close in the target. It is possible to use Blast Dash again while hurtling! |
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Accuse Switch: Strength Original Skill | Charge Switch: Backbone Switch Skill |
Lengthens required charge time, but allows for more powerful actions. | Decreases charging levels, but allows you to follow from one accuse into another more rapidly. |
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Earthshaker Original Skill | Bead of Resonance Switch Skill |
Drives an Ironsilk-leap blade into the target like a stake. When it hits, the Horn is connected with the blade via a Wirebug thread and the vibration by the weapon explodes within the target. Wirebug Judge Recovery Speed: Medium | Places a Wirebug cocoon on the ground. If the aforementioned hunter generates melody effects, the outcome also appears around the cocoon, as does every bit a Sonic Wave that damages monsters near it. Only one cocoon can exist placed at a time. Wirebug Approximate Recovery Speed: Medium |
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Forrard Slash Original Skill | Forrard Overhead Slash Switch Skill |
Thrust the axe's blade forward while stepping. Doesn't do a lot of damage, but is very versatile. | A lunging attack performed by winding upwardly the axe and smashing it downwards. Difficult to pull off but delivers good damage. A subsequent Sword Manner assault will turn into a Double Slash. |
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Morph Slash Original Skill | Counter Morph Slash Switch Skill |
Motion that switches Sword to Axe, and Axe to Sword. At the offset and the terminate of the switching, the shield tin block any incoming attacks. | A more defense-focused switching set on with a longer blocking issue. If successful, the follow-up Element Discharge Slash's damage increases. |
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Leaping Slash Original Skill | Advancing Roundslash Switch Skill |
Downwards slash technique performed while lunging forward. Tin can negate knockbacks without Orange Extracts. Can reach college areas with its assail. | Assault performed by spinning foward like a height. When attacked during the spin, you will utilize that force to jump upward. Just happens while you still take momentum. |
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Forward Contrivance Original Skill | Quickstep Evade Switch Skill |
Evasive maneuver while your Light Bowgun is drawn. Essential to create distance between you lot and the target. | Quick evasive maneuver while your Calorie-free Bowgun is drawn. Distance covered is much smaller but requires less time to recover. Ammo fired immediately later on this deals increased damage. |
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Melee Attack Original Skill | Tackle Switch Skill |
Bludgeon assail delivered by directly bang-up with the weapon. Delivers impressive harm, and may stun your taret. If a shield is equipped, incoming attacks can be blocked while executing this. | A shoulder check past the Hunter. Prevents flinching and knockback, but notwithstanding allow pregnant harm. Only utilize this for weak attacks that may knock y'all back! |
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Focus Shot Original Skill | Aerial Aim Switch Skill |
Wirebug evasive activeness. After landing, crouching will cause stamina to recover at a rapid pace. Wirebug Gauge Recovery Speed: Fast | An activity for firing arrows by jumping straight upward with a Wirebug. Peculiarly dissentious shots tin be fired from midair. A close-range attack using an arrow tin likewise be aimed directly underneath you. Wirebug Gauge Recovery Speed: Medium |
The 3rd prepare of Switch Skills is unlocked past reaching high rank in the Hub (★4 and higher). Afterwards reaching the required Hub Rank, Master Utsushi will give you a set of quests that volition unlock the final gear up of Switch Skills!
Hub Rank | Weapon Blazon | Quest |
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★four | Sword and Shield | Study the Sword & Shield |
Hunting Horn | Honing Your Hunting Horn | |
Switch Axe | Written report the Switch Axe | |
Light Bowgun | Learning the Light Bowgun | |
★v | Great Sword | Grasp the Groovy Sword |
Hammer | Honing Your Hammer | |
Lance | Learn the Lance | |
Charge Bract | Charge Bract Coalescing | |
Heavy Bowgun | Strop Your Heavy Bowgun | |
★6 | Long Sword | Learn the Long Sword |
Dual Blades | Dissect the Dual Blades | |
Gunlance | Grasp the Gunlance | |
Insect Glaive | Invoke the Insect Glaive | |
Bow | Be One with the Bow |
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True Charge Slash Original Skill | Rage Slash Switch Skill |
A devastating Charged Slash attack delivering extensive damage, striking twice past making a large swing with the weapon. When striking the monster'south weakspot, the 2d strike deals additional damage. | Strike from a unique stance. Not every bit powerful that True Charge Slash but when met with an attack, Rage Slash will increase its impairment. |
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Spirit Roundslash Combo Original Skill | Spirit Reckoning Combo Switch Skill |
Changes into a Spirit Blade on its third strike nd onwards. Follows from a Spirit Blade III into a Spirit Roundslash. A bones Spirit Blade combo that can easily hit the target while damaging whatsoever enemies close by. | Changes into a Spirit Blade at the third strike. Drives forward using Dividing Slash then finishes with the Spirit Reckining combo. Difficult to pull off, simply has loftier damage. |
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Windmill Original Skill | Metsu Shoryugeki Switch Skill |
A multi-footstep attack using a Wirebug's silk to spin the weapon around. Any incoming attack is negated while the weapon is spinning. Wirebug Gauge Recovery Speed: Fast | A jumping Wirebug attack that uses the shield to uppercut the target. Tin perform a Guard at the start and tin can finish off with a Falling Bash. Wirebug Gauge Recovery Speed: Medium |
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Piercing Bind Original Skill | Tower Vault Switch Skill |
Thrusts an explosive kunai through a monster. When that body function is attacked again, it will inflict additional blows. After some time, the kunai will explode and deal additional damage based on the number of attacks dealt on that trunk part. Wirebug Gauge Recovery Speed: Ho-hum | Launches a Wirebug upwardly and pulls you into the air. Does not deal whatsoever damage but allows you to execute aerial combos with the Dual Blades. Wirebug Gauge Recovery Speed: Fast |
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Anchor Rage Original Skill | Spiral Thrust Switch Skill |
A defensive skill requiring a shield and some patience. Efficiently braces and absorbs power of the incoming attack - a high-risk motion, but the more power absorbed the greater the harm. Wirebug Gauge Recovery Speed: Medium | 2-footstep maneuver to counterattack. Uses the shield to parry then uses Wirebugs to pull you frontwards. Use this to confuse your targets and let out a flurry of strikes. Reposition using the Left Analog after the kickoff nuance or halt altogether. Wirebug Gauge Recovery Speed: Medium |
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Quick Reload Original Skill | Guard Reload Switch Skill |
An activeness for shell reload. Allows for quicker beat out reloading merely does not reload the Wyrmstake cannon. | Has a Guard at the start of the reload. Reloads both the shells and the Wyrmstake Cannon merely simply reloads less shells than normal Reload. |
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Side Smash Original Skill | Water Strike Switch Skill |
A side swipe with the Hammer. Can be used as the starting point of multiple Hammer combos. | Attack that allows you to absorb an enemy set on. Perform before getting hit to negate the damage. Can exist followed-up by an upswing hammer assault. |
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Overhead Smash Original Skill | Melodic Slap Switch Skill |
A mighty attack that swings the Hunting Horn downwards from above. Effective in reducing the target's stamina. | Swings the Hunting Horn around once, generating a forwards Sonic Smash. Low damage output merely effective at stunning. |
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Finishing Discharge Original Skill | Compressed Finishing Discharge Switch Skill |
Performs a thrust attack while fortifying elemental free energy, ending with a massive explosion. If the Activation Estimate is full and the target is a large monster, the action becomes a Zero Sum Elemental Belch. | Puts you in a knockdown-resistant state and delivers a swift strike accompanied by an elemental explosion. The Activation Gauge has no effect on this activeness. |
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Counter Peak Performance Original Skill | Axe Hopper Switch Skill |
A blocking assail by the Charge Blade. If successful, phials are filled and you can lead into various attack-focused actions like Super Amped Elemental Discharge (SAED). Wirebug Gauge Recovery Speed: Medium | Slam the Axe overhead, using recoil and Ironsilk to propel y'all to the air. While airborne, y'all tin execute a Super Amped Elemental Belch (SAED). Wirebug Judge Recovery Speed: Medium |
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Think Kinsect Original Skill | Diving Wyvern Switch Skill |
Emergency evasion technique that recalls your Kinsect. As the Kinsect returns, it volition heal your hunter and recover its own stamina. Wirebug Approximate Recovery Speed: Medium | A stiff attack that pulls you downward with great force. The attack has a modest harm radius which means all impairment is concentrated at that one specific indicate. Wirebug Gauge Recovery Speed: Medium |
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Reload Original Skill | Elemental Reload Switch Skill |
Executes a reload. Reload speed depends on the ammo type. | Reloads take longer than usual simply boosts elemental damage of elemental shots. |
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Counter Shot Original Skill | Counter Charger Switch Skill |
Parrying skill using Wirebugs. Absorbs an attack from a monster without taking any harm and so follow up with a powerful counterattack. Wirebug Approximate Recovery Speed: Fast | A parry skill using Wirebugs. Absorbs an attack from a monster without taking any damage. Will shorten the corporeality of time for a Charged Shot. Wirebug Estimate Recovery Speed: Medium |
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Power Shot Original Skill | Absolute Power Shot Switch Skill |
A regular shot followed past a particularly powerful shot. Fires shots with a higher level than usual (simply never over the accuse level limit). | Fires a powerful shot after charging. Shots are fired with a higher level than usual (but never over the accuse level limit). Power Shots volition cost more than stamina just can stun the target. |
Choose a Weapon to Jump to Department | |||
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Switched With | Controls |
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Tackle | Switch ![]() A PC ![]() Right Click |
Clarification | |
A frontwards-dashing attack using the flat side of the bract. More cumbersome that your standard tackle, simply strong and allows you to guard. |
Switched With | Controls |
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True Charge Slash | Switch Alter direction using Left Stick while charging. PC |
Description | |
Strike from a unique opinion. Not every bit powerful that True Accuse Slash merely when met with an attack, Rage Slash will increase its impairment. |
Switched With | Controls |
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Hunting Edge | Switch PC |
Clarification | |
Uses a Wirebug to dash forward, and deliver a Strong Charged Slash. Has knockback protection as you dash forth. Wirebug Guess Recovery Speed: Medium Wirebug Cost: 1 |
Great Sword Guide: Combos, Controls and Moveset
▲ Return to Jump Table ▲
Switched With | Controls |
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Fatigued Double Slash | Switch PC |
Description | |
A drawn assail that unleashes 2 attacks in a row. You lot can absorb attacks while moving forrard and this move can be comboed with R to go directly to Spirit Blade Ii! |
Switched With | Controls |
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Spirit Roundslash Combo | Switch PC |
Clarification | |
Changes into a Spirit Blade at the third strike. Drives forwards using Dividing Slash then finishes with the Spirit Reckining combo. Difficult to pull off, merely has high damage. |
Switched With | Controls |
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Soaring Boot | Switch PC |
Description | |
A cyclone-like set on, dashing past the target with a Wirebug. Increases the Spirit Gauge by ane. Wirebug Guess Recovery Speed: Dull Wirebug Cost: 1 |
Long Sword Guide: Combos, Controls and Moveset
▲ Return to Leap Tabular array ▲
Switched With | Controls |
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Hard Basher Combo | Switch PC |
Description | |
A derivative of the Shield Slam that converts Thrust to a Drill Slash. Basically a multi-striking attack with keen potential when combined with an elemental weapon. |
Switched With | Controls |
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Advancing Slash | Switch Depict Attack when sheathed. when unsheathed. Pressing A while sliding changes attack to Jumping Rising Slash. PC Draw Attack when sheathed. when unsheathed. Pressing A while sliding changes assault to Jumping Rise Slash. |
Description | |
A sliding assault that slashes the target twice. High reach but no ability to turn. Allows for follow up jumping attack. |
Switched With | Controls |
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Windmill | Switch PC |
Description | |
A jumping Wirebug attack that uses the shield to uppercut the target. Can perform a Guard at the first and can finish off with a Falling Fustigate. Wirebug Approximate Recovery Speed: Medium Wirebug Toll: 2 |
Sword and Shield Guide: Combos, Controls and Moveset
▲ Return to Leap Table ▲
Switched With | Controls |
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Demon Flurry Rush | Switch PC |
Description | |
An attack performed by slamming downward both blades. A successful hitting vaults yous into the air, slicing your target as you lot spin upwards. Constructive against monsters with weakpoints high above. |
Switched With | Controls |
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Demon Mode | Switch PC Press |
Description | |
A more than offernsive verson of Demon mode. Yous switch to an set on-focused stance, dealing slashing attacks when dodging. |
Switched With | Controls |
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Piercing Bind | Switch PC |
Description | |
Launches a Wirebug upwards and pulls you into the air. Does not deal any damage but allows you to execute aeriform combos with the Dual Blades. Wirebug Gauge Recovery Speed: Fast Wirebug Cost: one |
Dual Blades Guide: Combos, Controls and Moveset
▲ Render to Jump Table ▲
Switched With | Controls |
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Anchor Rage | PC PC |
Clarification | |
Two-footstep maneuver to counterattack. Uses the shield to parry then uses Wirebugs to pull y'all forward. Utilise this to confuse your targets and permit out a flurry of strikes. Reposition using the Left Analog afterward the outset nuance or halt altogether. Wirebug Approximate Recovery Speed: Medium Wirebug Cost: 1 |
Switched With | Controls |
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Dash Attack | Switch Hold Press X to perform a Shield Bash then A lead into a Leaping Thrust PC Concur Press Left Click to perform a Shield Bash then Right Click lead into a Leaping Thrust |
Description | |
A charging set on with the shield up. Tin can simply nuance for a limited amount of time while fending off attacks with the shield. Crashing into a monster deals shield-based blunt damage. |
Switched With | Controls |
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Guard | Switch Press PC Press |
Clarification | |
Swings your shield in an curvation to parry attacks. Fourth dimension your baby-sit just before a monster hits you to follow-up with a Cantankerous Slash. Great for countering right after blocking. |
Lance Guide: Combos, Controls and Moveset
▲ Return to Jump Table ▲
Switched With | Controls |
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Charged Shelling | Concur Hold |
Description | |
Uses recoil to travel far. Aims the Gunlance backwards then launches forward to close in the target. It is possible to employ Blast Dash again while hurtling! |
Switched With | Controls |
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Hail Cutter | Switch PC |
Description | |
Scrapes the ground while slashing upwards. Increases beat out, Wyrmstake Shot, and Wyvern Burn damage temporarily. Wirebug Gauge Recovery Speed: Wearisome Wirebug Cost: 1 |
Switched With | Controls |
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Quick Reload | Switch PC |
Description | |
Has a Guard at the start of the reload. Reloads both the shells and the Wyrmstake Cannon only only reloads less shells than normal Reload. |
Gunlance Guide: Combos, Controls and Moveset
▲ Return to Spring Table ▲
Switched With | Controls |
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Side Smash | Switch Press PC Press |
Clarification | |
Attack that allows you lot to blot an enemy attack. Perform before getting hit to negate the harm. Can be followed-upward by an upswing hammer assail. |
Switched With | Controls |
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Silkbind Spinning Bludgeon | Switch Concord zR to charge before launching the set on. PC Hold MB4 to accuse before launching the set on. |
Description | |
Forward blitz using Wirebugs. Enemy attack damage is negated while launching forward! Wirebug Gauge Recovery Speed: Fast Wirebug Cost: one |
Switched With | Controls |
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Charge Switch: Strength | Switch Printing Charge level increases to maximum when diengaged. PC Printing Accuse level increases to maximum when diengaged. |
Description | |
Decreases charging levels, but allows you lot to follow from one charge into another more rapidly. |
Hammer Guide: Combos, Controls and Moveset
▲ Render to Jump Table ▲
Switched With | Controls |
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Overhead Nail | Switch PC |
Description | |
Swings the Hunting Horn around once, generating a forwards Sonic Boom. Low impairment output merely effective at stunning. |
Switched With | Controls |
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Tune Fashion: Performance | Switch Press Switch Press |
Description | |
An action that affects invigorating melodies. Generates a melody effect from the Staff using zR, while boosting your own abilities. A mode focused on applying diverse melody effects. |
Switched With | Controls |
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Earthshaker | Switch Switch |
Clarification | |
Places a Wirebug cocoon on the ground. If the aforementioned hunter generates melody furnishings, the upshot also appears around the cocoon, as does as a Sonic Wave that damages monsters near information technology. Only ane cocoon can be placed at a time. Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 2 |
Hunting Horn Guide: Combos, Controls and Moveset
▲ Return to Jump Table ▲
Switched With | Controls |
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Forward Slash | Swtich PC |
Description | |
A lunging attack performed by winding upwardly the axe and groovy information technology downwards. Difficult to pull off only delivers skilful impairment. A subsequent Sword Style attack volition turn into a Double Slash. |
Switched With | Controls |
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Finishing Belch | Switch PC |
Description | |
Puts you in a knockdown-resistant state and delivers a swift strike accompanied by an elemental explosion. The Activation Gauge has no effect on this activity. |
Switched With | Controls |
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Invincible Gambit | Switch After jumping upwardly, press X to perform a Forward Slash. PC Later jumping upwards, press Left Click to perform a Forward Slash. |
Description | |
Launches you in the air while ending with a Forward Slash in midair. If Forrad Slash connects, an explosion occurs. Wirebug Recovery Speed: Medium Wirebug Toll: 1 |
Switch Axe Guide: Combos, Controls and Moveset
▲ Render to Bound Table ▲
Switched With | Controls |
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Condensed Element Slash | Switch Hold Release X at the right time PC Hold Release Left click at the right fourth dimension |
Description | |
Activates the Element Regeneration system while charging. The shield rotates and acts every bit a spinning saw blade. Switches the weapon to Axe mode and turns energy into phials. |
Switched With | Controls |
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Morph Slash | In Sword Way, In Axe Manner, In Sword mode, zR + X or MB4 + Left Click. In Axe Style, zR or MB4 |
Description | |
A more defense-focused switching assault with a longer blocking effect. If successful, the follow-upwards Element Belch Slash'southward impairment increases. |
Switched With | Controls |
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Counter Top Performance | zL + A or Center Click + MB4 |
Description | |
Slam the Axe overhead, using recoil and Ironsilk to propel you to the air. While airborne, you can execute a Super Amped Elemental Discharge (SAED). |
Charge Blade Guide: Combos, Controls and Moveset
▲ Return to Spring Table ▲
Switched With | Controls |
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Leaping Slash | Draw Weapon while unsheathed. Left Stick + A or Directional Button + Correct Click with weapon unsheathed while on footing. |
Description | |
Attack performed by spinning foward similar a superlative. When attacked during the spin, you volition use that force to jump up. Only happens while you lot nonetheless take momentum. |
Switched With | Controls |
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Tornado Slash | With Red Excerpt loaded, perform a Leaping Slash and press A or Right Click |
Description | |
Delivers four strikes on the spot. One of the attacks is hit with the handle's seal, which tin lure in Powder Kinsects. With Red Excerpt loaded, perform a Leaping Slash and press A. |
Switched With | Controls |
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Call back Kinsect | |
Description | |
A stiff assail that pulls yous downward with smashing strength. The attack has a small damage radius which ways all impairment is concentrated at that 1 specific signal. Wirebug Judge Recovery Speed: Medium Wirebug Toll: 1 |
Insect Glaive Guide: Combos, Controls and Moveset
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Switched With | Controls |
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Reload | While unsheathed, While unsheathed press X or MB4 |
Clarification | |
Reloads have longer than usual but boosts elemental damage of elemental shots. |
Switched With | Controls |
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Frontwards Dodge | While unsheathed, While unsheathed press B or Infinite |
Description | |
Quick evasive maneuver while your Light Bowgun is drawn. Distance covered is much smaller but requires less fourth dimension to recover. Ammo fired immediately later on this deals increased damage. |
Switched With | Controls |
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Fanning Vault | R + A or Shift + MB4 |
Description | |
Uses wirebug as a level to quickly flank left or right. Increases attack ability temporarily. Wirebug Approximate Recovery Speed: Fast Wirebug Cost: ane |
Light Bowgun Guide: Combos, Controls and Moveset
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Switched With | Controls |
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Melee Assail | |
Clarification | |
A shoulder bank check by the Hunter. Prevents flinching and knockback, but still let significant damage. Merely use this for weak attacks that may knock you lot back! |
Switched With | Controls |
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Counter Shot | |
Description | |
A parry skill using Wirebugs. Absorbs an assail from a monster without taking any damage. Will shorten the corporeality of time for a Charged Shot. Wirebug Gauge Recovery Speed: Medium Wirebug Toll: ane |
Switched With | Controls |
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Mech-Wyvernsnipe | Press Press Press A or MB4 (Printing A or MB4 again to cease.) Printing zR or Left Click to fire. |
Description | |
Fires a specialized shot, different depending on the weapon. Has its ain gauge, and replenishes over fourth dimension. Regular Wyvernheart and Wyvernsnipe deals less damage but tin heal the hunter. |
Heavy Bowgun Guide: Combos, Controls and Moveset
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Switched With | Controls |
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Power Shot | After firing an arrow, press Afterwards firing an arrow, press A or MB4 |
Description | |
Fires a powerful shot after charging. Shots are fired with a college level than usual (simply never over the charge level limit). Power Shots will price more stamina simply can stun the target. |
Switched With | Controls |
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Charging Sidestep | Left Stick + B or Directional Push button + Space while aming. B or Infinite during a combo |
Description | |
Spinning evade that doubles as an assault. Making it a well-nigh-miss can make full up the charge level considerably. Allows y'all to movement forward, backwards, left, or right. |
Switched With | Controls |
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Focus Shot | Press Ten or MB5 to follow-upwards with an Aerial Diving Melee Attack. R + X or Shift + MB5 |
Description | |
An action for firing arrows by jumping directly upwards with a Wirebug. Specially damaging shots can be fired from midair. A shut-range attack using an arrow tin can also be aimed directly underneath you. Aeriform Aim also retains yous electric current bow accuse level so apply this at max level (3 or four) Wirebug Estimate Recovery Speed: Medium Wirebug Cost: ane |
Bow Guide: Combos, Controls and Moveset
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All Game Mechanics Guides
Village Facility Guides | |
---|---|
Room Guide: Things To Practice Within Your Room | Grooming Expanse Guide |
Canteen and Food Skills | Gathering Hub Guide |
Getting Started | |
Grapheme Creation Guide | Listing of Controls |
Palico Guide | Palamute Guide |
Cohoot Guide | List of Settings |
Tin can I Change My Name? | Can I Change Gender? |
Hunter and Monster Stats | |
Explanation of Hunter Stats | Monster Stats Explained |
Attack and Elemental Attack | Defense and Elemental Defence force |
Affinity and Negative Analogousness | Monster Size and Effects |
Abnormal Status and Elemental Blight Guide | Buff Duration: How Long Do Buffs Last? |
Weapon- and Armor-Related Guides | |
How to Rollback Weapons | How to Forge Weapons and Armor |
Damage Types: Difference Between Sever, Blunt, Projectile Impairment | How to Employ Weapon and Armor Designs |
How to Change Armor Pigment | How to Hide Armor Pieces |
How to Upgrade Kinsects | How Does Sharpness Work? |
Gameplay Features | |
Wirebug Moves and Controls | Silkbind Attacks |
How to Lock-On and Target Settings | Switch Skills Guide |
Wyvern Riding Guide | Turf Wars |
What is the Rampage? | Hunter Rank (60 minutes) Guide |
Unchangeable Appearance Features | How to Fast Travel |
Fishing Guide | Quest Completion Rewards |
How to Carry Eggs | Respawn Timers |
Melding Pot Guide | Solo and Offline Play Guide |
Crafting Listing | How to Utilise Photograph Manner |
List of Lottery Prizes | How to Relieve the Game |
Online Play | |
Multiplayer and Co-op Guide | Hunter Connect and Like Office |
How to utilize the Chat Feature | How to Utilise Gestures |
Join Requests Guide | How Does Difficulty Scaling Work? |
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